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The problem with playing video games, watching movies, television, even reading books – you’re having someone else’s adventures. You’re not making up your own, you’re not experiencing your own life. You subsume yourself in the world someone else has created, following rules someone else has written, seeing the world through someone else’s eyes. It’s an escape. Even the greatest literature, the finest play, the most engaging game are the same: they are escapes.

There is a truth to the idea that the great stories are the ones that make you look at things a different way. If a book or a movie causes you to think about life, about the world, about people in a way you hadn’t previously, then it has done some good. But it is still someone else’s story.

Ultimately, you must write your own story. No one else will – or can – write it for you. You are the author of your own life, you are your own main character.

Thought, then, is what makes people worth it. It’s what separates us from everything else we’ve so far encountered. Thought. It’s so obvious, it’s something that everyone has heard. In fact, it’s a question that, I think, most people would answer the same way: what makes us different from animals? Thought.

Why is it, then, that people seem so determined to not think? What is the comfort in having your thinking done for you? Thought is the only thing that makes us different, it’s what brought the world to where it is now; why do we seem so determined to escape it?

Why must religion become a means to avoid thinking? Religion is despised by the intelligentsia because they recognize that it is the ultimate heuristic, the perfect method by which to avoid thinking for one’s self. But they’re wrong. There’s nothing wrong with religion, with a system of beliefs, even a system that centers on a being who is, by definition, not susceptible to proof or disproof. Everyone needs a system of belief, if for no other reason that no one person can know all there is to know about the world. Some things must be taken on faith, even if it’s simply faith that someone, somewhere, has demonstrated a truth, or the faith that one could, if one wished, demonstrate a truth for one’s self.

But this becomes bound up with the willingness of virtually everyone to simply give up thought in favor of indoctrination. Religion becomes a crutch. By purporting to have the answers to questions that are unknowable, religion is a powerful tool for suppressing thought. But only if a person lets it. As with so many other things, it isn’t the religion that’s the problem, it’s the people who allow religion to replace thought that are the problem.

That isn’t true, either. It isn’t the people that are the problem, it’s the choice they make to allow religion that role in their lives.

This is ignoring, of course, true malice – because religion can be used like that, there are always those who will wield religion to that very end. Why are some of the most driven people the people that the rest of the world would most like to be lazy? That’s disingenuous. Absent evidence to the contrary, it’s likely that there are no more driven people among the malicious than among any other type of person, they just tend to stick out more. Nonetheless, the person wielding religion as a cudgel to preclude thought would accomplish nothing if there weren’t so many people willing to be so cudgeled.

It’s tempting to say the people don’t want to think because thinking is hard, and people are, by and large, lazy. Virtually everyone will follow the path of least resistance, differing primarily in how much time they take into account when determining that path. This is the difference between the ants and the grasshopper. The grasshopper doesn’t work to store food for winter because it’s more fun to fiddle than to farm. The ants work to store food for winter because it’s more fun to strive than to starve. Both are following the path of least resistance, they simply differ in how far down the path they look for that resistance.

It’s tempting, but it’s also falling prey to the very same problem: saying that people don’t think because they’re lazy is simply lazy thinking. The question is why does laziness express itself as an aversion to active thought?

Or is it even laziness? Is there an innate discomfort to the results of thinking too much? I knew a girl in college who was taken aback when I made an offhand reference to nuclear war and the end of the world as we know it. If I recall correctly, I was pondering what it must have been like to be a person who was around before Hiroshima. To go to bed one night understanding that things would be pretty much the same tomorrow as they were today, and to wake up the next morning realizing that the potential existed for the civilized world to literally end.

To my amazement, she had no idea what I was talking about. It’s not that she had never heard of The Bomb, or the Cold War, or even the vast stockpiles of missiles on both sides. It’s that she had just never thought about the implications. Never thought about it enough to realize that we were always about thirty minutes away from billions of people dead and civilization utterly annihilated.

Implicit in my telling of the anecdote is the conviction that it’s somehow better to be aware of it than not. But when you come right down to it, the only real difference it makes is in how well one sleeps at night. My knowing the total nuclear destructive capacity of the world was roughly 12,000 megatons, mostly sitting on top of rockets capable of hitting the other side of the globe 20 minutes after someone decided to launch them didn’t make a difference to the situation, did it?

And maybe that’s the problem. Maybe there are too many things to think about, and too many of them are immune to the thinking. Maybe it’s not laziness, it’s habit. It’s fine to talk about the nobility of the considered life, but if all your considerations just end up at the dead end of “what have I accomplished,” perhaps it just becomes habit to not bother.

Are laziness and habit the same thing? I don’t believe so. After all, I habitually shower, shave, and brush my teeth in the morning – I don’t think any of those is a particular sign of laziness. Or, for that matter, a particular sign of non-laziness. In that case, at least, habit is orthogonal to indolence.

Or am I operating under a faulty definition of habit? Is something habitual simply because you do it regularly, or habitual only if you do it for no other reason than that you normally do it? In the former case, habit and laziness are, indeed, orthogonal. In the latter, habit is dangerously close to laziness – at least, it’s close to the kind of laziness that results in not thinking.

But maybe there’s no dichotomy, here. The emperor has no clothes, there’s no there there, so on and so forth. Perhaps laziness and not thinking aren’t cause and effect, they’re the same thing. Mindless habit is laziness – at least of the intellectual sort – and intellectual laziness is mindless habit.

Which leaves me precisely nowhere. Sound, fury, and their usual relationship to significance.

Regardless, it’s a depressing sort of train of thought. After all, if people aren’t willing to think in the first place, it’s difficult to convince them to think – they won’t be thinking about what you’re trying to tell them!

And, of course, all of this assumes that I’ve got some special perspective on the matter. That I’m, somehow, among the intellectual elite because I think, as oppose to the stupid proles who don’t. Which is the worst sort of trap to fall into. It’s beyond intellectual laziness, it’s intellectual laziness so profound and fundamental that it prevents you from ever recognizing that it’s just another form of the same problem. After all, if you know that you’re a thinker, then no one’s going to be able to convince you to become a thinker, are they?

I hate being the dildo.
 
 
Control Group

This is the wrong time of year for this, I know, but I claim three extenuating circumstances:

  1. [info]bzoppa reminded me of it
  2. I have my list at work, and I can't guarantee it won't be left on/in/around my desk when I leave
  3. I feel like it

That being said, I proffer my list of books read so far this year. I went into the year shooting for 50, because that seems to be the going target number. I have since had to revise that to "50 books I haven't read previously." Anyway, as last year, I present two lists—one of the rereads, and one of the new reads. Here goes nothing.

The first timers

  • The Baroque Cycle - Neal Stephenson
    • System Of the World
  • Honor Harrington Series - David Weber
    • At All Costs
  • Ghost - John Ringo
  • The Council Wars - John Ringo
    • There Will Be Dragons
    • Emerald Sea
    • Against the Tide
    • East Of the Sun, West Of the Moon
  • Anansi Boys - Neil Gaiman
  • Freakonomics - Steven D. Levitt & Stephen J. Dubner
  • The Universe and the Teacup - K.C. Cole
  • Jonathan Strange & Mr. Norrell - Susanna Clarke
  • Lord Of the Isles - David Drake
    • Lord Of the Isles
    • Queen Of Demons
    • Servant Of the Dragon
    • Mistress Of the Catacombs
    • Goddess Of the Ice Realm
    • Master Of the Cauldron
    • The Fortress Of Glass
  • Surely You're Joking, Mr. Feynman - Dr. Richard Feynman
  • The Regiment Trilogy - John Dalmas
    • The Regiment
    • White Regiment
    • The Regiment's War
  • The Belisarius Saga - David Drake & Eric Flint
    • The Dance Of Time
  • Lt. Leary - David Drake
    • The Way To Glory
    • Some Golden Harbor
  • Redliners - David Drake
  • The Sword Of Truth - Terry Goodkind
    • Chainfire
  • Word vs. Void - Terry Brooks
    • Running With the Demon
    • A Knight Of the Word
    • Angel Fire East
  • Memory, Sorrow, and Thorn - Tad Williams
    • The Dragonbone Chair
    • The Stone Of Farewell

The rereads

  • Cryptonomicon - Neal Stephenson
  • Snow Crash - Neal Stephenson
  • Legacy Of the Alldenata - John Ringo
    • A Hymn Before Battle
    • Gust Front
    • Dancing With the Devil
    • Hell's Faire
  • Honor Harrington Series - David Weber
    • On Basilisk Station
  • Dahak Series - David Weber
    • Mutineer's Moon
  • The Apocalypse Troll - David Weber
  • The Lion Of Farside - John Dalmas
  • Assiti Shards - Eric Flint
    • 1632
    • 1633
  • The Belisarius Saga - David Drake & Eric Flint
    • An Oblique Approach
    • In the Heart Of Darkness
    • Destiny's Shield
    • Fortune's Stroke
    • The Tide Of Victory
  • Lt. Leary - David Drake
    • With the Lightnings
    • Lt. Leary, Commanding
    • The Far Side Of the Stars
  • Neverwhere - Neil Gaiman
  • Saga Of Recluce - L.E. Modesitt, Jr.
    • The Magic Of Recluce
    • The Death Of Chaos

So there you have it. The thirty-two on the former list count towards my total; the twenty-three on the latter do not. Some I would recommend to some of you, some I would recommend to all of you, some I wouldn't recommend if you paid me.

OK, that was a lie: if someone were willing to pay me, I'd probably recommend Mike Jeffries' Shadowlight trilogy—and those are the books that convinced me I should take up writing (if that rambling, inconsistent, nonsensical, trite, banal, poorly-written, ill-conceived crap can get published, I refuse to believe that I can't).

 
 
Control Group
22 June 2006 @ 10:17 am
Yes, well.

Hi.

 
 
Control Group
19 January 2006 @ 01:31 pm
Wow. Just took a look at FixedOrbit.com's statistics page, and saw the top 10 networks list, by number of IP addresses controlled. The results are somewhat interesting. Tops on the list is DISA CONUS, or (effectively) the US military. Makes sense. The next four are the Tier 1s (owners of the backbone, essentially): Level 3, AT&T WorldNet, Cogent, and UUNET. Again, makes sense.

Coming at number 6?

Oh, go ahead, guess.

Take a stab. A shot in the dark.

Got one?

Think you've got it right?

THE UNIVERSITY OF WISCONSIN - MADISON.

WTF, MATES?

What on earth is the UW doing with eighteen million IP addresses? That's more than one complete class-A, for crying out loud, and there are only 64 of those to go around!

I'm completely boggled.

For the record, the next four are: Hewlett-Packard, Merit Network (I have no idea who this is), AT&T Global Network, and SBC Internet.

 
 
Control Group
Well, don't that just beet awl.

I'm pretty much preaching to the converted, here, I suppose, but if there's anyone who reads this and doesn't think there are serious and fundamental problems with the legal edifice surrounding the music industry, try this on for size:

According to #100 in this BBC News Magazine article, "[m]usical instrument shops must pay an annual royalty to cover shoppers who perform a recognisable riff before they buy, thereby making a 'public performance'."

Wow.

Just, wow.

 
 
Control Group
13 January 2006 @ 12:50 pm
Poll #651651 Please think for me, I can't bear to
Open to: All, detailed results viewable to: All, participants: 9

What do I want?

View Answers

More bread
2 (22.2%)

More Coke
1 (11.1%)

More coffee
3 (33.3%)

More mini Snickers bars
3 (33.3%)

More idiot emails from moronic coworkers explaining to me that I need to help them because they don't have the slightest idea how to perform basic functions of their jobs
0 (0.0%)

What should I do next?

View Answers

Finish processing Kansas
0 (0.0%)

Attempt to discern what, exactly, Jose wants me to do with the problem he described inaccurately, since his proposed solution does not pertain to the actual problem
4 (44.4%)

Try to reschedule the meeting I got stood up for yesterday, so I can finally roll out the DB application I spent most of last month working on
2 (22.2%)

Put everything I need to get done today on the back burner, except the one thing that somebody else wants me to get done in half the time it normally requires because she's leaving for vacation in 1.5 hours
0 (0.0%)

Run around and around in tiny circles at very high speed*
2 (22.2%)

Nothing. I should do nothing, at will be everything I hope it could be
1 (11.1%)

Why should I care?

View Answers

Because they're paying you to care
1 (11.1%)

Because no one else seems to, and somebody'd better
0 (0.0%)

Because the only way to overcome the gross incompetence of various coworkers is with the sort of personal effort that can only be achieved in pursuit of a goal that one truly believes in
5 (55.6%)

Don't bother. Just sort of act like you're pretending to care, and that'll be enough to get by
2 (22.2%)

Because you have been touched by His Noodly Appendages!
1 (11.1%)

All right, now what?

*And mad phat props to anyone who recognizes that particular reference

 
 
Control Group

I have made the following decisions:

  1. I need to get my old, essentially all-manual (it's got a built-in light meter that will run the camera in aperture-priority if you leave the shutter speed set to auto) camera fixed.
  2. When travelling, I need to bring both my repaired old camera and my newer one. Also a tripod. The old camera to be loaded with slow B&W film for carefully-composed, high-quality shots, the new camera to be loaded with ISO 400 color film for your average snapshots.
  3. I need to get back into my darkroom and make some prints.
  4. I need to find someone who will develop large quantities of true B&W film (that is, not using C-41, and therefore not having the orange substrate that throws off contrast on VC paper) for me, preferably returning to me the cannisters I rolled it into.
  5. Pursuant to (3) above, I need to acquire a small fan, so the non-ventilated nature of my current closet-cum-darkroom can be mitigated by air movement.

That is all.

EOF

 
 
Control Group
Hrmph.

I seem to have been premature with my earlier post regarding books I've read this year. While I expected to read a couple more books between then and the actual end of the year, I didn't expect it to be more than one or two. I was wrong. So here's an update to the list:

The first timers

    Baroque Cycle
    1. Quicksilver - Neal Stephenson
    2. The Confusion - Neal Stephenson
  • Eats, Shoots & Leaves: The Zero Tolerance Approach to Punctuation - Lynn Truss
  • Freakonomics: A Rogue Economist Explores the Hidden Side Of Everything* - Steven D. Levitt & Stephen J. Dubner

The rereads

    Symphony Of Ages
    1. Prophecy - Elizabeth Haydon

*Actually, I haven't yet read the epilogue to this one, but I expect to before the week is out, so it counts.

 
 
Control Group
Nice.*:

BAKER LAKE, Wash. (AP) — Rain-eeeeer .... Bear? When state Fish and Wildlife agents recently found a black bear passed out on the lawn of Baker Lake Resort, there were some clues scattered nearby — dozens of empty cans of Rainier Beer. The bear apparently got into campers' coolers and used his claws and teeth to puncture the cans. And not just any cans.

"He drank the Rainier and wouldn't drink the Busch beer," said Lisa Broxson, bookkeeper at the campground and cabins resort east of Mount Baker.

Fish and Wildlife enforcement Sgt. Bill Heinck said the bear did try one can of Busch, but ignored the rest.

"He didn't like that (Busch) and consumed, as near as we can tell, about 36 cans of Rainier."

A wildlife agent tried to chase the bear from the campground but the animal just climbed a tree to sleep it off for another four hours. Agents finally herded the bear away, but it returned the next morning.

Agents then used a large, humane trap to capture it for relocation, baiting the trap with the usual: doughnuts, honey and, in this case, two open cans of Rainier. That did the trick.

"This is a new one on me," Heinck said. "I've known them to get into cans, but nothing like this. And it definitely had a preference."


*Yes, this is old news, so my apologies if you've seen it before. I hadn't, and I couldn't resist posting it.

 
 
Control Group
H'okay, so: on the off chance you like Firefly and/or Serenity, it's possible you've run across a certain article on EW that rings the death knell for the characters and the universe. Further research, however, indicates that the outlook is not that bleak.

Upshot: Whedon feels he achieved a sense of closure with the movie, that nothing more needs to be done. He has not abandoned the characters or the universe. If the opportunity were to present itself, he would do more with it. In other words, despite all the hubbub, there is no story here.

HOWEVER: this should provide encouragement to all of you to go buy the DVD. For everyone you know. Twice.

 
 
Control Group
15 December 2005 @ 08:11 am
Looks like this is the big weekend.

What big weekend, you ask?

The weekend of the big move. For the first time since coming to the new building on March 7, 2002, I'm being moved. It's the end of an era, in many respects, since there are only two other people who have been occupying the same workspace since the move (there are a few more people who haven't moved since they started here, but their start dates are all later than 3/7/02). I've become something of a fixture, a monument to constancy.

But no more.

So sometime between now and 4:30 on Friday, I need to pack up 3+ years worth of accumulation so that the cubicle people can tear down my cube and move it—three feet to the right.

My life has become a comic strip.

 
 
Control Group
I like Slinkies.

And free hot chocolate.

That is all.

 
 
Control Group
The key to all rituals of prescience is the involvement of the random. Tea leaves, palmistry, phrenology, the Tarot, all share the same quality: the information to be read is encoded in the random results of some event or events.

There's something to be said, here, about the need of humans to impose order on disorder and our fundamental inability to accept randomness, but that's hardly the point. The real point is knowing this common factor allows one to invent other rituals of prescience that are believable—at least, insofar as any of them are believable.

So, if one is going to write urban fantasy, one should introduce such rituals based on modern techniques. EVP has already made inroads in this direction. What randomness can be leveraged in such a work to provide the necessary rituals?

  • Static
  • Radio background
  • Nuclear decay
  • Laminar-flow turbulence
  • Traffic patterns
  • Lottery number selection—that is, selection when people buy tickets, not selection of the winning numbers.

Related, but separate. What if randomness is not random? What if probability is a function of our perception of the universe? If it can be manipulated like a field force?
"You look unconvinced, which isn't surprising. But it's because you haven't gotten it, yet. You don't understand. You're one of the people—and there are lots of them—who believe in neoMagery, but only because you've seen it work. You haven't taken the next step.

"You're like somebody who believes in gravity, but only because you've seen apples fall and hit scientists in the head. You haven't grasped it, internalized it, thought about it and its implications. You know apples fall and think you accept gravity, but until you can take the step to believing that planets orbit around stars, you still don't really get it.

"Think about it! There are plenty of rituals centuries—even millenia—old that purport to predict the future. It's one of the fundamental motivators for people to study magic in the first place. You've got to know about some of them. The Tarot, for example. Tea leaves, phrenology, the I Ching, that thing with the chicken guts. What do they all have in common? Randomness! They're all random! The reader pulls information out of non-information, interpreting the results of a randomizing event to predict the future. It's information creation—no, that's not it. It's information transformation. Information is lost, and new information is pulled from that loss.

"But once you understand that it's randomness that's the key, think about what the modern world has to offer that gypsies of old didn't have. Technology: computers! Radios! I don't know how many hundreds of mathematicians and computer scientists have dedicated how many thousands—tens of thousands—of hours to trying to generate pure randomness. Everything from the lottery to traffic lights depends on randomness.

"A Tarot deck has, what? 76 cards? 78? Say it's 78—156, since cards can be reversed. How many cards are dealt in a reading? Ten? Whatever. Say it's ten. Do you know, then, how many possible readings there are? If my mental math is right—and it is—it's on the order of ten to the twenty-first. One with twenty-one zeroes after it; one sextillion. So a Tarot reading is pretty much just picking a random number from one to a sextillion. Seems like a big number, doesn't it? And in fact, it is a big number.

"But give me a computer, and I can give you a random—perfectly random—number between one and a hundred sextillion. Or a hundred septillion—is that even the word? The point is, give me a size, and I'll give you a number. In fact, I'll give you scores of numbers. A Tarot reading of a hundred cards, a thousand cards, a million!"


The final refuge of arbitrarily long life: formality. Courtesy. Civility.
What if the world is simply consensual? That the historical revolutions in how we understand the world haven't changed our understanding, but have changed the world? This makes genius a fascinating thing. There are certain people in history who have fundamentally changed our understanding of things; what if they are geniuses not in recognizing what exists, but in causing it to be?

Consider the sort of mind and will one would need to overcome the collective unconscious, to defeat common belief in a belief-based world. Then crackpots are people with enough mental might to create their beliefs locally, while geniuses are people who can impose their beliefs on others. Perhaps Nicola Tesla had a death ray, but it only worked for him. Or on him.

Perhaps all those mediums (media?) actually could talk to the dead...until Houdini showed up.

Schrödinger's cat at all scales, and reflective of intent.

I wonder how localized it could be. Could you then have a world where, for the isolated tribe in the heart of undeveloped Brazil, all the old rituals worked but nuclear fission wouldn't? While, of course, the inverse would be true just a few thousand miles north?

Then the tendency of researchers to find confirmation of their existing beliefs isn't a psychological handicap, it's a natural consequence of reality.

Insofar as reality means anything in that sort of world.

Better yet, what if this is because reality—objective reality, which we will postulate for the time being does exist—is simply beyond the ability of humans to perceive? That all conflicting beliefs are simply dim reflections of reality, and we operate according to the frame of reference we impose on the unknowable. Relativity in all things. The sun moves around the earth and the earth moves around the sun, depending on your belief system; on your frame of reference. Both are equally wrong and right.


He was short, skinny, and almost as good as he thought he was.
If you would lead people, you must give them somewhere to go.
And there's a character for you, of the sort suffering from vague insanity. For him to be believably significant, he needs to have stature. A deposed king, or a grim conqueror of continents. He surrounds himself with things that are broken—not because he revels in flaw, but because he must believe that broken things may be mended. He demands there be value in that which is broken, and will therefore not discard it.
 
 
Control Group
Due to potential size considerations, I've made a post out of this, rather than replying to the [info]_guy_incognito post that spawned this little essay. So when I say "you," I am referring to the specific "you" represented by Mr. Incognito.

Commerce issues in Civ 4

Several of your questions seem to revolve around your money supply, so I'm going to address fundraising in Civ 4. First up, the stuff that costs.

In my experience so far, upkeep for your army isn't a real problem. Upkeep on your cities, however, is. It took me a while to get past my Civ 3 "more cities == better" mindset, but once I did, my finances straightened out admirably. Basically, each city past your second costs additional upkeep, and as you add cities, the amount of increase caused by the next city increases. There are plateaus at 2 cities, 6 cities, and 9 cities; there's a significant spike at 10-11 cities. This can be hard to see, though, because the additional city doesn't just get assessed all the new upkeep, it gets spread around a selected group of cities. So your seventh city will increase upkeep in some number of the previous six. Moreover, upkeep increases the further from the capitol that the new city is, with breakpoints at 7 tiles, 11 tiles, 16 tiles, and 20 tiles. There may be more after that, and diagonal tiles count as 1.5 horizontal tiles.

So step one is to make sure that you're not outgrowing yourself—I had an empire go completely bankrupt with units disbanding themselves every turn for centuries once, when I overextended by taking (rather than razing) barbarian cities.

Step two is to make sure your cities are connected. Connected cities share trade routes, and trade routes increase commerce. Notably, cities on the same river are automatically connected, as are cities sharing a coast. This means you don't need to waste worker time building a road between them for the commerce benefit; it can wait until you need faster transit for units.

Step three is open borders. You get more commerce from trade routes if you share open borders with another civ. Of course, this has other ramifications: if you're trying to cut a rival civ off from a portion of the continent, it's probably not worth it. However, it's worthy of note that upon a declaration of war, units inside the enemy civ's borders are moved out. So you don't have to worry about the other civ pre-positioning units outside your cities.

Step four (which might actually be step three in terms of execution order) is cottages. Build them, and build them early. You need pottery and bronze working to build a cottage, so keep this in mind when you're beginning early research. Now, you don't have to beeline both techs and slap cottages down everywhere; they only grow if they're being worked. So I generally wait for cities to have a few citizens, then toss a cottage down on one of the tiles they're already working. Often, I'll pick a forest/plains tile: the forest chop will hasten whatever the city's building, which is nice in the early game. Bear in mind, though, that you won't be able to build a lumbermill there later (unless the forest regrows, obviously). My order of priority with early worker improvements is (in general): farms, cottages, mines. Particularly if a city has a food resource in its radius (e.g. rice, corn): I'll toss a farm there for the health benefit and the massive food output, and then devote other plains tiles to cottages.

The military

As for upgrading units, I almost never do. It's just too expensive. Every now and again, I'll upgrade someone that's got some XP, since it carries over...but by and large, I'll just build new. Keeping your army up-to-date is tough, but it's also not terrifically necessary. If you get a couple good defensive units dug into your cities, you should be able to hold off most attacks for long enough to get your mighty war machine rolling with new units. Archers, longbowmen, machine gunners are all fantastic city garrison units. Build them in cities with barracks, give them the city garrison upgrade, then fortify them in cities. It only takes a couple each to provide pretty solid defense. Once you've got horseback riding, keeping a few mounted units around for mobile response is often handy. They move 4 tiles on roads, so you can generally have one unit cover a couple cities (in terms of being able to get to the incursion in time).

I will generally disband and replace rather than upgrade units. When I start rolling out archers, for example, I'll move the archer to the city, then disband the warrior. It's more important to build your units in a city with a barracks than in a city that needs them (except when you're currently at war).

If you're maintaining a defensive army, I'd recommend trying to keep two of your best-available defensive units in each city. This isn't easy, so a rolling upgrade plan with border cities getting first dibs is in order. This also assumes you've got a tech lead, or at least are pretty much even with other civs. If you're behind, you need to increase the garrison size. On the other hand, if you've got massive city garrisons, the Hereditary Rule government civic will give you a +1 smiley face for each unit in the city. Once you've got machine gunners, you're pretty much set for defense. A couple of those fortified in an established city will give just about any attacker, up to and including modern armor, a tough time.

An offensive army is trickier. You need combined arms stacks to be really effective, particularly for city attack. Military units in Civ 4 are pretty much a rock-paper-scissors game, so a uniform-unit stack will generally be surprisingly vulnerable to someone. Also, don't underestimate the power of the medic promotion. If you can keep a medic in your stack, do.

If you're taking cities any time later than the very early game, you're going to need catapults (or cannon, or bombers...anything that can bombard). The city defensive bonus plus the cultural defensive bonus is a real kick in the jimmies, and the AI is generally smart enough to put city garrison upgraded units in its cities. You're facing, easily, a 100% strength bonus in a reasonably defended city (+25% city garrison, +25% fortified, +50% cultural bonus), even if the city doesn't have walls, isn't on a hill/in a forest, and you're not attacking across water (don't do this). That turns even your average archer into a 6, which matches a horse archer, a swordsman, and defeats and axeman. A few turns with a couple catapults bombarding every time, though, will do wonders for your chances.

Great leaders

Engineers I tend to save for rushing wonders, unless I'm so far behind in tech that even that won't get me the wonder. And if I'm that far behind, burning the GE on a tech is generally my response. This is particularly effective if I can build the Taj Mahal, since that triggers a golden age. That gets me a wonder and its bonuses plus a golden age for half the cost of a normal golden age.

Prophets I use to build the wonder for a religion I've founded if possible, otherwise I turn them into super specialists. Prophets are pretty damn annoying much of the time, and a waste of a great person. I tend to pick wonders and assign specialists to avoid great prophets if possible as soon as I'm out of the early game.

Artists, it depends. On normal speed and a standard map, GAs give you a +4000 culture bonus for their masterowrks, so it's a question of if you've got enough turns left for their per turn culture boost to add up to more than 4000, if you're trying to culture win (bearing in mind any multipliers, as from spending money on culture). If you're not going for a culture win, though, the +4000 is often preferable. It's particularly potent in border towns with opposing civ cities nearby; it can easily be the trigger for culture flipping their city. It's also a good way to seize control of a resource that's just outside your borders (and/or inside theirs), or to pacify a city you've just taken. So, really, it's situational.

Scientists build academies, all the way. I'll only use a scientist for anything else if every one of my cities already has an academy.

IMHO, you're right, golden ages are overrated. I've occasionally used great people to trigger one when in the middle of a war, but aside from that, I haven't bothered. Eight turns just isn't long enough, in my mind.

Which civs

Depends on my strategy. If I plan on relying heavily on religion, I'll be sure to pick a Civ that starts with Mysticism (or you can kiss the early religions goodbye). Then I'll beeline for Judaism, picking up Hinduism in the process. You can't stop the AI from getting at least one of the early three religions, in my experience.

If I'm shooting for a domination win, there's no beating the Aggressive trait. That free XP is really helpful all the way through the game.

The rest of the traits are pretty much even, in my mind. Creative is really nice in the early game for expanding your borders, freeing you from worrying about obelisks or Stonehenge. It fades into irrelevancy towards the mid/late game.

Philosophical is nice; Great People are good to get; it's a solid wild card if I'm not sure which way I'm going to play.

Expansive is nice for the late early game, early middle game, which is when health really starts to put a pinch on city growth (at least, in my experience). Certainly by the modern era, though, it's useless.

Financial is a fantastic trait, though it only really takes hold once your cottages have started growing into hamlets. But it goes a long way to alleviating all your money woes. I tend to go with a financial civ more often than not.

Organized is the ugly half-brother of Financial. In my mind, it's simply not as good as Financial at preserving your wealth, and doesn't offer adequate offsetting advantages. Sure, it's nice in the late game when you've got more cities, but by that time it's not really necessary. Many disagree with me on this, though, so grain of salt it.

Industrious has the potential to be fantastic, but I find myself not wanting to spend the time on wonders more often than not, so I often skip this one. Really, I should rectify that.

Unique units

The fast worker has one extra movement point per turn, so it can move 3 instead of 2. This is a nice bonus, particularly in the early game, but fades into irrelevance as your road network grows and your number of workers increases.

The rest of the unique units are pretty much interchangeable if you have no idea when you'll be involved in wars. Their primary discrimanting factor is when they become available, so if you've noticed a pattern in when you normally end up being attacked, you can try and pick a civ with a UU that comes in around that time. For example, the Americans' UU is the Navy Seal, a late game unit. If you're the sort of player who avoids wars if at all possible, this is a good choice. If the AI sees you're about to win, it will often just decide to attack. This happens in the late game, and is generally unavoidable, so having your UU in the late game is ideal.

Whew

That got even longer than I feared.

 
 
Control Group

WTF, mates?

My last post no longer shows up on my friends page.

Or on [info]assfingers' friends page.

But it does still show on my recent entries page.

I'm being blackballed, and I DON'T MUCH CARE FOR IT.

Weiners.

EDIT:

[info]_guy_incognito has fixed the glitch. MAD PHAT PROPS TO THE @ MAN.

 
 
Control Group
We're coming up on year in review time, and I will probably not post one. Just like I didn't last year. On the other hand, I might. You never know.

Regardless

In the spirit of the year in review, I've compiled a list of all the books I recall reading over this last year, which I have conveniently broken up: the former is the list of books I read for the first time this year, the latter the list of books I read for a second, third, fourth, et cetera time this year. I've also broken up each list by series, as appropriate. Because I know how much you all care.

The first timers

  • Honorverse
    1. The Shadow Of Saganami - David Weber
  • Known Space
    1. Ringworld - Larry Niven
    2. The Ringworld Engineers - Larry Niven
  • The Dark Tower
    1. The Gunslinger - Stephen King
    2. The Drawing Of the Three - Stephen King
    3. The Waste Lands - Stephen King
    4. Wizard and Glass - Stephen King
    5. The Wolves Of the Calla - Stephen King
    6. The Song Of Susannah - Stephen King
    7. The Dark Tower - Stephen King
  • His Dark Materials
    1. The Golden Compass - Philip Pullman
    2. The Subtle Knife - Philip Pullman
    3. The Amber Spyglass - Philip Pullman
  • New Crobuzon
    1. Perdido Street Station - China Mieville
    2. The Scar - China Mieville
  • A Song Of Ice and Fire
    1. A Clash Of Kings - George R. R. Martin
    2. A Storm Of Swords - George R. R. Martin
  • March
    1. We Few - John Ringo & David Weber
  • Malazan Book Of the Fallen
    1. Memories Of Ice - Steven Erikson
    2. House Of Chains - Steven Erikson
  • Recluce
    1. Wellspring Of Chaos - L. E. Modesitt, Jr.
    2. Ordermaster - L. E. Modesitt, Jr.
  • 1632
    1. 1632 - Eric Flint
    2. 1633 - Eric Flint & David Weber
  • Hyperion
    1. Endymion - Dan Simmons
  • Belisarius
    1. An Oblique Approach - David Drake & Eric Flint
    2. In the Heart Of Darkness - David Drake & Eric Flint
    3. Destiny's Shield - David Drake & Eric Flint
    4. Fortune's Stroke - David Drake & Eric Flint
    5. The Tide Of Victory - David Drake & Eric Flint
  • Lay Of Bahzell
    1. Wind Rider's Oath - David Weber
  • Farseer Trilogy
    1. Assassin's Apprentice - Robin Hobb
    2. Royal Assassin - Robin Hobb
  • Death Gate Cycle
    1. Dragon Wing* - Margaret Weis & Tracy Hickman
  • Horatio Hornblower
    1. Mr. Midshipman Hornblower - C. S. Forester
    2. Lieutenant Hornblower - C. S. Forester
  • Aubrey-Maturin
    1. Master & Commander - Patrick O'Brian
  • Harry Potter
    1. Harry Potter and the Half-Blood Prince - J. K. Rowling
  • The Still - David Feintuch
  • The Mote In God's Eye - Larry Niven & Jerry Pournelle
  • Lucifer's Hammer - Larry Niven & Jerry Pournelle
  • Starship Troopers - Robert Heinlein
  • Citizen Of the Galaxy - Robert Heinlein
  • The Moon Is a Harsh Mistress - Robert Heinlein
  • Fallen Angels - Larry Niven, Jerry Pournelle, & Michael Flynn
  • The Philosophical Strangler - Eric Flint
  • Forward the Mage - Eric Flint
  • The Redemption Of Althalus - David & Lynn Eddings

The rereads

  • Legacy Of the Alldenata
    1. A Hymn Before Battle - John Ringo
    2. Gust Front - John Ringo
    3. When the Devil Dances - John Ringo
    4. Hell's Faire - John Ringo
  • March
    1. March Upcountry - John Ringo & David Weber
    2. March To the Sea - John Ringo & David Weber
    3. March To the Stars - John Ringo & David Weber
  • A Song Of Ice and Fire
    1. A Game Of Thrones - George R. R. Martin
  • A Man Of His Word
    1. Magic Casement** - Dave Duncan
    2. Faery Lands Forlorn** - Dave Duncan
    3. Perilous Seas** - Dave Duncan
    4. Emperor and Clown** - Dave Duncan
  • The Great Game
    1. Past Imperative - Dave Duncan
  • Hyperion
    1. Hyperion - Dan Simmons
    2. Fall Of Hyperion - Dan Simmons
  • Malazan Book Of the Fallen
    1. Gardens Of the Moon - Steven Erikson
    2. Deadhouse Gates - Steven Erikson
  • Chronicles Of Narnia
    1. The Lion, the Witch, and the Wardrobe - C. S. Lewis
    2. Prince Caspian - C. S. Lewis
    3. The Voyage Of theDawn Treader - C. S. Lewis
    4. The Silver Chair - C. S. Lewis
  • Foundation***
    1. Foundation - Isaac Asimov
    2. Foundation and Empire - Isaac Asimov
    3. Second Foundation - Isaac Asimov
  • Robot***
    1. The Caves Of Steel - Isaac Asimov
    2. The Naked Sun - Isaac Asimov
    3. The Robots Of Dawn - Isaac Asimov
  • Symphony Of Ages
    1. Rhapsody - Elizabeth Haydon
  • Hope
    1. Midshipman's Hope - David Feintuch
    2. Challenger's Hope - David Feintuch
    3. Prisoner's Hope - David Feintuch
    4. Fisherman's Hope - David Feintuch
  • Dune - Frank Herbert

So there you have it. My list of first-time reads doesn't outstrip my list of rereads as much as it should...on the other hand, many of the books I reread weren't old favorites, but rereads leading up to new entries into series. Most of the rest are at least books I hadn't read since I was in my early teens, and I was looking for a new viewpoint on them. Notably, I didn't reread any of the series I normally do: The Belgariad/Mallorean, Wheel Of Time, Recluce, Sword Of Truth, or the Honorverse books.

I'll also toss in a quick disclaimer: some of these books may have been read or started at the very end of last year; my memory is a bit hazy that far back. Moreover, some of these books are almost criminally easy reads (Narnia, for example) or are actually collected shorter works (Mr. Midshipman Hornblower, the Foundation Trilogy), so may not count quite as much as implied by listing them. Anyway: I'm hoping to do better next year on the new/reread front. I've been compiling a list of books to go on my "should read" list, which will hopefully give me enough grist for me literary mill.


* I almost didn't put this on the list. I don't even know why I picked it up and read it. It's Weis & Hickman; I really didn't expect anything terrifically good, and my expectations were met. It's not bad, but it's not good. In my defense, I did not proceed to read the rest of the Death Gate Cycle. But I probably will.

** I almost didn't include these, either, since I can't honestly say I reread them entire. The books follow (mostly) two characters, Rap and Inosolan. I like Rap's story; Inos' story rather bores me. Since I've read these several times before, when I read them now, I just sort of blip over the Inos bits á la Linus van Pelt. These four really only count as two.

*** Technically, these are part of the same series, Asimov's Future History. This was more of a retroactive decision on his part than anything else, though, and they're commonly referred to as separate sets. Feel free to consider these both part of the same arc, if you feel like it.

 
 
Control Group

Dear Asoka,

You must have been furious when I rejected your asinine demand for dye. A wise ruler, however, would have realized that just because the two cities you can actually see are only defended by a pair of axeman each and you have war elephants does not mean that the rest of the glorious Spanish empire cannot be brought to bear in short order.

Yes, you tore down a couple hamlets, demolished a mine, burned a farm or two. I hope you're pleased with your success. I hope you think the loss of three catapults, eight macemen, two crossbowmen, and four war elephants was worth it to you.

Savor quickly, though, because if you look at that city you had three archers in, you'll realize the cost of your arrogance. Of course, you can't look at that city anymore, can you? I wonder what your citizens think of your "military might" now.

You can still see, however, the conquistadors outside Calcutta and that other pest-hole that's plagued my northern border for millenia, the name of which I can't be bothered to recall. Are you watching them, Asoka? Can you see your farms burning to the ground? Have you seen the people of your hamlets fleeing before the proud Spanish banner? How are you paying your so-called army, Asoka, now that you have no gold?

What was that? Oh, him! Yes, I suppose you wouldn't know about him. We've invented this substance called "gunpowder," you see. Don't, worry, you'll find out soon enough. That's called a musket. And that? That's called a grenade. You'll be getting well-acquainted with them soon enough, I promise.

And when I have liberated your border cities, freeing the faithful from your heathen religion and rejoining them with the holy seat of Judaism, great Paris, I will continue to march. My troops will proudly stride inexorably closer to the heart of your pathetic little empire, Asoka, and burn you out of your hole.

We shall focus the pure light of Judaism through the perfect lens of Buddhism, and scorch your foul Taoist ways from the face of the Earth as a child might obliterate an ant.

I will crush you, Asoka. I will trample your crops into the dust and tear your walls from their moorings. I will annihilate your palace and everyone in it, but you I will spare. I will see you grovel before me, Asoka. You will watch as your empire crumbles, and city after city joins the might and majesty of holy Spain.

Sincerely,

Señor Plow

 
 
Control Group
Hokay, so:

I have begun playing Civ 4. I've completed one game, am dominating a continent on Terra circa AD 1300 in another, and have taken a stab at multiplayer. It should not surprise anyone, then, that I am about to ramble on about Civ 4 for a bit. After all, I'm always thrilled to natter on about subjects of interest to no one but me.

The following lists will contain topics of discussion, and have not been placed behind a cut tag FOR GREAT JUSTICE.

THE GOOD

  • Somewhat less micromanagement of workers. Upping their movement rate helped a lot.
  • No more civil unrest. Spectacular.
  • Cottages instead of roads (for increasing gold production).
  • Religions.

THE BAD

  • The revamped Civilopedia. Yech.
  • The redesign of the tech tree diagram.
  • The lack of different civs.

THE UNDECIDED

  • The myriad civics.
  • Varied unit promotions.
  • The new Great Wonders.

Let's start off with the good stuff. The new worker management is, in a word, fantastic. Where in Civ 3 you couldn't afford to not micromanage every step your workers took pretty much until you had railroads, in Civ 4 you can successfully leave them to their own devices once you've got more than two (or three, depending on your expansion rate. This is playing on Noble, incidentally). They do a reliable job, for the most part. The inclusion of the "build trade network" order is spectacular, though I do wish they had included somewhat more specific automation orders. I'd like buttons to dedicate workers to, specifically, increasing production, increasing food, increasing commerce. But, on the whole, workers are much improved.

The removal of civil unrest accomplishes exactly what they set out to do: it gets rid of a portion of the game that was pretty much annoying to no particular benefit. I always found managing a dozen cities to be more of a pain than it was worth in this regard: that is, the benefits of tailoring a city's production were far outweighed by the costs of having to constantly check the details of each city each turn, or end up getting a nasty shock when a city went into shutdown. Now, of course, I still have to manage city improvements and whatnot to maximize efficiency, but I can afford to let an individual city slide for a couple turns without disaster.

Cottages instead of roads for commerce is more of a toss-up in my mind, but I think I come down in favor of it. It slows things down, of course, since you now need to build both a cottage and a road on a tile you want extra gold from...but the growth factor of cottages makes up for it pretty well. It does change improvement strategy somewhat, of course, since there's now a much greater incentive to work for commerce early, even at the cost of food or shields. And I intend to keep calling them shields, incidentally. This hammer business is for n00bs.

Religion is a great inclusion. I understand why they avoided it previously, but I think they did an excellent job making the religions almost entirely interchangeable without making it so even-steven that there's no point to them. Besides, there's endless amusement in getting a demand from Mansa Musa that says essentially, "adopt Buddhism or we'll kill you," or in seeing a message pop up saying "Berlin has adopted Judaism."

Civ 4 may be a great game, but they took huge steps backwards, in some ways. Most notably, the new Civilopedia blows goats. Big hairy goats. All of them. You have to know what something is before you can look it up: there's no complete index or search function. So the first time you see "can build a Workshop," for example, it's tough to figure out what that actually means. My first guess was that it was a building, which led to me not being able to find it. Once I took a guess at it being an improvement, instead, of course, I found it. But there's no reason it should be that difficult. Not to mention something like the top level of the units section, where you have to pick a unit from a list of icons. If you're looking for "Great Prophet," it's not obvious which one that is. Once you know it, of course, you can find it...but writing the help file for people who already know its contents is kind of silly.

Ditto the new layout of the tech tree. It took me quite some time to figure out dependencies. Using arrows to indicate "maybe necessary" is completely backwards. I know how to read a flowchart, don't go breaking the conventions. And certainly don't go breaking the convention by making the most important information—what techs I must have before getting a certain new one—the hardest information to extract from the diagram. Shame on you, Firaxis.

The only other bad thing I have to say is really fairly minor, and easily addressed if (when) they release an add-on. I had grown accustomed to the myriad civs available after getting PtW and Conquests for Civ 3. The list now just seems paltry in comparison...and they got rid of the Ottomans, my favorite civ (and one of the ones included in basic Civ 3).

Finally, there's some stuff I'm too up in the air on to really decide just yet. Biggest of these are the civics. I see a lot of potential in the concept, but I'm unconvinced at this point that it adds something to the game that's worth the extra tinkering required. To be honest, I'm on the very brink of saying they're great, but I'm just not quite sure yet. We'll see how that goes.

I'm much iffier on the unit promotions. In the early game, when you've only got a few units to deal with, the role-playing sort of XP/bonus thing is kind of neat, I guess. As you enter the middle and end game, though, I really don't think I like it. It adds an extra level of organizational complexity to a large army—now, you don't just have to get some warrior/horse archor/armored cav units to the target, you have to get specific units to the target. Add this to the upgrade path that units have via tech, and a large army becomes exceedingly difficult to keep effective track of. Now, it might be something I can just get used to, and I can certainly see how it could make a military force very effective...but I'm not at all sold on its net utility.

Finally, there are the new Great Wonders. I'm undecided on these, I think, only because I knew what the old ones did, and I fear change. I have to re-evaluate all my ideas of which Wonders fit with which overall strategies, and that's a lot of work. But that's just me being stuffy and old; the new Wonders are probably to the better.

On the whole, the game is fantastic.

[info]assfingers' computer, not so fantastic.

But that's a different story.

 
 
Control Group
The following is an excerpt from an email my brother sent me, congratulating the lovely [info]kazac and I on our engagement:

As I was informed, I expect the wedding to be during peony season. However, having a dubious grasp of what time frame that entails, I am curious as to whether the implication is ante-3/26 or post-3/26. I of course realize the laws regarding certain forms of celebration when wedding-involved. Yet some things are just more fun when of age.

How much I enjoy the merriment is not the main topic to consider, however. I'm sure the celebration will be full of peonies at whatever time the peonies decide is appropriate, and that is as it should be. Power to the peonies.

Indeed.

Power to the peonies.

 
 
Control Group

Apropos of not much:

Every time a discussion comes up regarding any one of several Asian languages, you hear comments about tonal languages, that the intonation of certain words in, say, Mandarin changes their meaning. This is generally followed up by a comment about how it might be difficult for an English speaker to understand, because English isn't a tonal language.

Malarkey.

English isn't a formally tonal language; it doesn't have a set of grammatical rules regarding what effects tonal changes have on meaning. On the other hand, it also doesn't have a set of strict grammatical rules regarding almost anything that affects meaning, so there's no reason to expect them for tonal shifts. But consider the following sentences:

  • I didn't mean to shoot her.
  • I didn't mean to shoot her.
  • I didn't mean to shoot her.
  • I didn't mean to shoot her.

The meaning of the sentence is fundamentally changed by a shift in intonation. Or, if you think of emphasis and intonation as unrelated concepts, consider the following phrase:

I'm going to the store

Adding terminal punctuation can give a variety of meanings:

  • I'm going to the store.
  • I'm going to the store?
  • I'm going to the store!

In spoken English, that terminal punctuation is voiced via tonal shift.

The upshot, here, is that it isn't necessarily difficult for an English speaker to comprehend the idea of a tonal language. We already use tone to convey meaning, it's not much of a stretch to understand a language using tone more formally and pervasively for the same purpose.

This blurb has been brought to you by Slashdot and the Bob & Brian show.

 
 
Control Group
Point the first: I am ashamed. I discovered only yesterday evening that Alabama 3 (I refuse to submit to the forced change to "A3" in the states) have a new album out. Worse, it was released in May.

And I missed it completely.

It is to weep.

*weep*

I now face the dilemma: where do I first listen to it? At work, where the volume needs to be kept quite low? In the car, where the volume can be arbitrarily high* but the aural environment will be far from ideal?

More importantly, am I capable of holding out until I drive home this evening? It seems unlikely—the tribute to Johnny Cash alone has my ears itching—but perhaps I'll pass my WIS check.

These questions, and more, will eventually be answered!

*Strictly speaking, it can't be arbitrarily high, I know. There is a fixed limit of sound energy my stereo and speakers can produce in my car. However: since that fixed limit is well above any volume at which I would choose to experience music, the volume can effectively be arbitrarily high.

 
 
Control Group
Confidential to [info]assfingers:

Have you contacted anyone useful in re: the dryer?

 
 
Control Group
The following are the instructions included with the incredibly nifty travel alarm clock/calculator/picutre frame the lovely (and generous) [info]kazac gave me last night. The device is fantastic, but the instructions are even better. What I've typed below is, after three proofreads, exactly what the instructions say, including all punctuation and spacing. To be fair, their spacing did a much better job of full justification than this font does. On the other hand, I've made this infinitely easier for you to follow by putting the sections in order.

What does that mean? Well, you see the {break} lines below? The instructions come on a tri-fold leaflet (which should actually be called a bi-fold leaflet or a tri-panel leaflet, but that's a rant for another day), with column one to the left of a fold, column two on the center panel, and column three on the right. HOWEVER: the text you see after the first {break} is NOT the bottom half of column one, as you might expect. Instead, it's the top half of column two. The text you see after the second break is the bottom half of column one. That's right—to read the instructions in order, you have to read halfway down column one, then halfway down column two, then halfway down column three, CRLF, bottom half column one, bottom half column two, bottom half column three.

No, there isn't a crease running horizontally across the whole thing.

In any event, I present to you:

OPERATING INSTRUCTIONS: )

*Of course, they didn't actually use a slash, they used the gradeschool dot-bar-dot division sign, but that doesn't even exist in the ANSI character set

**Notably, it takes exactly one battery.

 
 
Control Group

I have written an exhaustive review of DOOM. I have crafted a carefully-worded obituary for The Crusher's passing on Saturday. I have considered one-upping [info]andamaroo with a better quiz, a faster quiz, a stronger quiz (though I have so far been confounded by the pickle red/blue matrix).

This is none of those things.

This is simply an entry for the sake of being an entry.

This isn't even the entry about the Packers or Monad.

Hi.

 
 
Control Group

Confidential to [info]_guy_incognito:

It seems Ontario is going to change their daylight savings time schedule to match the US' DST schedule when that changes in 2007. Obviously, this has me pondering our age-old discussion vis á vis time zones vs worldwide UTC.

In one way, I'm coming around to your POV. I suppose there's no particular reason mechanical time needs to synch up to solar time, and there would be certain advantages to it. For one thing, we could do away with the 24-hour day entirely, and shift to a 25-hour day, which research has shown to be healthier (though I can't be arsed to look up the reference). I certainly wouldn't mind having an extra hour in every day. This, of course, makes the calendar year longer, but that's really not a problem, either. There's no more reason the months/seasons have to correspond to natural phenomenon than there is for the clock to do so. And if we dissociate the calendar from the solar year, we can get rid of leap time entirely. I'd say we could make the calendar itself more rational, too (give every month the same number of days), but there's too much currently pegged to dates for that to be a net plus, I think.

Logically speaking, I don't see any particular reason not to do this.

On the flip side, however, I don't know that it would change anything. Say you own a business with offices on both coasts of the U.S. Telling everyone to show up at 1300 UTC will have people on the East coast showing up at what we now call 8:00 AM there. Well and good. But it will have people in WI showing up at what we now call 7:00 AM, in MT what we now call 6:00 AM, and in CA what we now call 5:00 AM. Presumably, people won't like getting to work before dawn under UTC any more than they do now. So you tell the people in NY to show up at 1300, and the people in CA to show up at 1700. Which is the same thing as time zones, just less standardized. (Well, you probably have the people in NY show up at 1400 and the people in CA show up at 1600 to minimize the difference without causing too much trouble, but it's the same thing).

Basically, the problem arises because people tie their waking hours to when the sun is up as much as feasible. If you set all the clocks to UTC, people will just start ignoring the clock and, essentially, going back to sundials. Worldwide UTC would probably be advantageous for organizations that often operate in widely disparate timezones (the military, after all, tends to use UTC...although they also use local time for local communications), but I see it making "official" time pretty much ignored for people who operate almost entirely within a few timezones (which is the majority of people in this country, even now, and the vast majority worldwide).

What you'd really need in order to make worldwide UTC effective is to get people to not peg their waking/sleeping cycles to the sun. With artificial lighting, this isn't entirely infeasible. It would force farming to be offset from the common wake/sleep cycle to varying degrees depending on where you were on the globe, but it's not like we don't have goods and services available at all hours of the day already.

Anyway, I keep thinking about your proposal, and the more I do, the more I can't see any real reason (aside from social inertia) to have our timekeeping tied to natural phenomena at all. We already deal with time zone conversions, and summer/winter are inverted by hemisphere...I suppose it wouldn't be worse to just standardize everything. Having snow in summer isn't conceptually any worse than having winter in july, and you're going to have to deal with one of them.

Oh, and:

Apparently, I'm a boob. )

 
 
Control Group
20 October 2005 @ 09:03 am

ITEM: Windows Vista (previously Longhorn) Beta 1 has been released.

ITEM: Internet Explorer 7 Beta 1 has been released.

ITEM: I have an MSDN Universal subscription.

ITEM: I have a DVD burner and 90+ blank DVDs.

ITEM: I have far less than 423 GB of data on my hard drives.

ITEM: I am freakishly unconcerned with system stability.

THERE ARE GOOD TIMES FORTHCOMING.

When my computer crashes and burns in spectacular fashion this weekend, I'll be sure to let you all know the juicy details.

On Monday.

 
 
Control Group
18 October 2005 @ 10:13 pm
The lovely [info]kazac and I would like to extend our thanks to everyone who has posted or replied with congratulations. I've been replying in comments, of course, but we wanted to assure everyone that the thanks come from both of us.

So thank you, everyone who's posted.

 
 
Control Group
18 October 2005 @ 02:58 pm
Ahem.

My last post was, as is not at all my wont, quite brief. This may be the result of some small degree of excitement* on my part. Allow me to elaborate slightly, if you will.

As of last evening, the lovely [info]kazac and I are engaged.

As in, "engaged to be married."

You probably picked up on that without my help, but I'm still a bit hazy on it myself, so I felt I should be specific. I don't know if it was God, fate, or the cosmic d1000 coming up triple zero, but whichever it is, two Februaries ago, I discovered a woman lovelier in body, heart, and mind than any other. I may have been a bit (very) slow on the uptake, but if you hit me in the head with a bat for long enough, even I catch on.

And it only took me twenty months to trick her into saying "yes." ;)

*"some small degree of excitement," in this context, should be read to mean: "a curious psychological state marked by alternating expressions of bewilderment, silly grins, and an irrepressible urge to tell at least eleventy billion people."

 
 
Control Group
18 October 2005 @ 11:56 am

She said yes.

 
 
Control Group
Poll #592175 Birthday traditions
Open to: All, detailed results viewable to: All, participants: 19

Have you worked or do you currently work in an office setting?

View Answers

Yes
19 (100.0%)

No
0 (0.0%)

In what country was this setting (if you've worked in office settings in multiple countries, please pick the one that you've worked in more, or the one you base the other answers on)?

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USA
17 (89.5%)

Great Britain
1 (5.3%)

Canada
1 (5.3%)

Other
0 (0.0%)

In your experience, what happens in the office when someone has a birthday?

View Answers

Everyone except the birthday person brings in food
5 (27.8%)

Everyone brings in food, including the birthday person
1 (5.6%)

The birthday person brings in food for everyone else
5 (27.8%)

Nothing
7 (38.9%)

On this one, I'm honestly curious, so I'd like to get as many responses as possible (this is also why I didn't include any joke answers).